Resident Evil 2 Greenhouse Codes Greenhouse Trap Door Code The Greenhouse Codes work sort of like a memory game which, when the symbols are quite abstract and there are hellish plant zombies on your tail, can be a bit of a pain to stuff into your short-term. Again, the solution for A-Scenario and B-Scenario differ. Across the hall from the reception desk, head into the Security Room. If you put Ivy down with the Flamethrower, burn them with a few extra blasts when they fall. Drug Testing Lab Read the Herbicide Synthesis note on the counter next to the sink. If you picture the keypad as a phone, the code is 2048. Drug testing lab dispersal cartridge puzzle is one of the challenges in Resident Evil 2 Remake.
Turn around and head around to the door out of this area. G Stage 4 boss fight This fourth version of the boss fight is entirely about keeping your distance and firing your new Minigun. Read the Herbicide Synthesis note on the counter next to the sink. When you start to hear the noises, Claire will go investigate. Instead, head to the yellow Solution Sprinkler System computer by the large window.
Simply head out into the greenhouse from the control room, turn left, and then follow the path straight on until you come across the locked hatch to a ladder in the images below. For us, this felt a lot harder than last time. Cafeteria Capcom via Polygon Head back out of the Security Room and go through the door to the right of the reception desk. Go all the way through to the actual lab this time. Greenhouse Descend the ladder you unlocked, and search the dead end for Gunpowder Large and the Research Lab East Area Map.
You can enter them into the terminal below the map. They are Marvin Branagh M , Rita Phillips R , and George Scott G. Handle them, then continue straight through to the stairwell at the west end. Dispense the solution with the Dispersal Cartridge 4. Hallway Head back the way you came in past the desk, and take the door on your left heading west. Your new chip will let you walk through the door you had to avoid earlier.
East Area B2 At the bottom of the ladder, turn left and head to the dark area at the back of the room. Examine it to put the frequency shown on the Switch Box in the basement. Stairwell Capcom via Polygon Take the stairs all the way up, dealing with the zombies along the way. Now you just have to get to it. You can drop the Modulator now. Input this to the Greenhouse Control Center. Low-Temp Testing Lab Go back through the Lounge and turn right to return to the Low-Temp Testing Lab.
Fortunately, you can just brute force the lock by trying every option. This leads to three rooms. As you head down the hallway away from where you entered, Lickers will appear near the door leading to the Low-Temp Testing Lab. Go through the door at the other end of the room. Exit the elevator, and collect the First Aid Spray to your right and the Combat Knife at the far end of the hallway. Place the Dispersal Cartridge into the now-unlocked Dispersal Unit. Back to the Nap Room Now that you have the Signal Modulator, head back to the Nap Room behind you.
Examine the Signal Modulator in your inventory. Cool down the Dispersal Cartridge with the machine there so it can hold Herbicide 18 Return to the control room. Greenhouse Control Room Return to the Greenhouse Control Room with your Flamethrower equipped, ready to kill the Ivy along the way. After the fight Take the elevator up. Main Shaft Retrace your steps back out to Reception. Investigate the lab Once the cable car stops, head into the lab.
Duck into the Low-Temp Testing Lab. Solution A-Scenario: Red, Green, Blue, Red, Green, Blue, Red, Green Solution B-Scenario: Blue, Red, Green, Red, Blue, Red, Blue, Green, Blue, Red, Green After you synthesized the Herbicide you still need to cool it. Capcom via Polygon Enter the code from hatch into the computer to unlock it. The Lab Code Puzzle of Resident Evil 2 Remake takes place in the Greenhouse Control Room and Drug Testing Lab. They are Elliot Edward E and David Ford D. At at this point sigh , your old pal Tyrant will arrive. At that point, a giant eye will appear in his mouth.
Equip your Flamethrower, which is awesome. After you knock it down, hit it a few more times with fire. The configuration is the same as on a standard number pad, so that makes things easier. Go through the door at the end of the hall. The room to the south is locked.